|
MAGIC REALM PARTS LIST
Last Updated: 11/12/09
Key to the Parts List
Below you will find a list of every part in the game, and an inventory of the parts I have available.
An example listing is shown below:
T Trolls (2):
2 EX, 1 GD, 1 PR (all with misprinted back; see Counter Errata #1)
- The part name and amount in a complete game are listed in bold blue font.
The number in parentheses indicates how many of that part there should be in a complete set. In the example above, this means that you should have 2 T Trolls in your set. It does NOT mean that I have two counters available. In some categories where there is only one of each pieces, it will say "(1 of each)" in the header instead of next to each part.
- In colored font are listed the numbers of that part I have available in various conditions. EX parts are always in purple, GD parts in green, PR parts in red. See the FAQs
for more details on condition codes. - Any explanatory comments follow the listing in blue text in parentheses.
These may be notations on the exact condition of the parts, or references to counter errata. Many counters in Magic Realm had misprints, sometimes in all the sets, sometimes in only some printings. All the known counter errata have been compiled and are listed on the Counter Errata page.
If you see an OUT OF STOCK message, ask me anyway. I get new parts in all the time and may just not have had time to look through them yet. I'll look for you if you're missing something that's not here.
Parts List Index
Click on a category below to quickly navigate to that part of the list:
Monsters, Heads, and Clubs Dwellings, Natives, and Native Horses
Character Cards, Counters, and Chits Weapons
Armor Round Horses Spell Cards Treasure Cards
Site, Sound, and Warning Chits Visitor/Mission Chits Weather, Number, Day/Turn, and Monster Roll Chits
Board Tiles Rulebooks, Setup Cards, and Personal History Pads
Magic Realm Parts List
Monsters, Heads, and Clubs (back to Index)
Tremendous Monsters (1-in square counters + 3/4-in square Dragon Heads and Giant Clubs)
Please note, many T monsters had misprinted backs and often have paper replacements glued on. See Counter Errata #1.
Demon (1): 3 EX, 2 GD
Giants (2): 3 EX, 3 GD (red sides printed off-center) Giant Clubs (2): 3 EX, 1 PR
Octopus (1): 1 EX (with missing speed on back, see Counter Errata #2), 1 GD
T Dragons (2): 5 EX, 3 PR T Dragon Heads (2): 2 EX, 2 GD
T Flying Dragon (1): 1 PR (with worn glued-on paper back)
T Flying Dragon Head (1): OUT OF STOCK
T Serpent (1): 2 EX, 2 GD
T Spider (1): 1 EX, 2 PR (1 with worn glued-on paper back, 1 with worn glued-on paper front)
T Trolls (2): 1 EX, 4 GD (2 with glued-on paper back, 1 with glued-on paper front)
Winged Demon (1): 3 EX, 1 GD
Heavy Monsters (7/8-in square counters)
Giant Bats (6): 11 EX, 12 GD, 6 PR
H Dragon (1): 1 EX, 1 GD, 1 PR (creased)
H Flying Dragons (2): 6 EX, 3 GD, 3 PR
H Serpents (2): 5 EX, 1 GD, 4 PR
H Spiders (3): 4 EX, 5 GD, 3 PR
H Trolls (2): 2 EX, 2 GD, 2 PR
Medium Monsters (3/4-in square counters) Ghosts (2):
1 EX, 3 GD, 3 PR
Goblins with Axes (6):
14 EX, 7 GD, 6 PR
Goblins with Great Swords (6): 12 EX, 13 GD, 5 PR
Goblins with Spears (6): 8 EX, 13 GD, 3 PR
Imp (1): 1 EX, 1 GD, 2 PR (all - see Counter Errata #3)
Ogres (2): 6 EX, 3 GD, 2 PR
Vipers (2): 3 EX, 2 GD, 2 PR
Wolves L4,3/M4,4 (3): 3 EX, 6 GD, 3 PR
Wolves M5,3/L3,4 (3): 2 EX, 5 GD, 3 PR
Dwellings, Natives, and Native Horses (back to Index)
Dwellings - 1-in brown square counters Natives - 3/4-in square counters Native Horses - 7/8-in square counters
Dwellings
Chapel (1): OUT OF STOCK
Guardhouse (1): 1 EX, 1 GD, 1 PR
House (1): 2 EX, 1 GD, 1 PR
Inn (1): 3 EX, 1 PR
Large Campfire (1): 1 EX, 1 GD, 2 PR
Small Campfire (1): 2 GD
Bashkars (1 of each)
Bashkar HQ: 3 EX, 1 GD, 1 PR
BHQ Horse: 2 EX, 2 GD
Bashkar 1: 4 EX, 2 GD, 1 PR B1 Horse: 4 EX, 1 GD
Bashkar 2: 2 EX, 1 GD
B2 Horse: 1 EX, 1 GD
Bashkar 3: 3 EX, 2 GD, 1 PR B3 Horse: 2 EX, 2 GD (see Counter Errata #5) Bashkar 4: 4 EX, 1 GD
B4 Horse: 3 EX, 3 GD (see Counter Errata #5) Bashkar 5: 2 EX, 1 PR B5 Horse: 3 EX, 3 GD (see Counter Errata #5)
Company (1 of each)
Company HQ: 1 EX, 2 GD
Company 1: 3 EX, 1 GD, 1 PR Company 2: 1 GD, 1 PR Company 3: 1 EX, 2 GD, 1 PR
Company 4: 1 EX, 2 GD, 1 PR
Company 5: 1 EX, 1 PR Company 6: 2 EX, 1 GD, 1 PR
Guard (1 of each)
Guard HQ: 2 EX, 1 GD, 1 PR
Guard 1: 3 EX, 1 PR Guard 2: 3 EX, 1 GD, 1 PR
Lancers (1 of each)
Lancer HQ: 1 EX, 1 GD LHQ Horse: 2 EX Lancer 1: 3 EX, 1 GD, 1 PR L1 Horse: 2 EX, 1 GD Lancer 2: 2 EX, 1 GD, 1 PR L2 Horse: 2 EX, 2 GD, 1 PR
Lancer 3: 4 EX, 1 PR L3 Horse: 3 EX, 2 GD
Order (1 of each)
Order HQ: 2 EX, 1 GD
OHQ Horse: 1 EX, 1 GD, 1 PR
Order 1: 4 EX, 2 GD
O1 Horse: 2 EX, 1 GD
Order 2: 2 EX, 1 GD, 1 PR
O2 Horse: 4 EX, 1 PR
Order 3: 4 EX, 1 GD, 1 PR
O3 Horse: 4 EX, 1 PR
Patrol (1 of each)
Patrol HQ: 2 EX, 3 GD
PHQ Horse: 1 EX, 2 GD
Patrol 1: 2 EX, 1 GD, 1 PR
P1 Horse: 2 EX, 1 GD Patrol 2: 3 EX, 1 GD, 1 PR
P2 Horse: 3 EX, 1 GD
Rogues (1 of each)
Rogue HQ: 3 EX, 2 GD, 1 PR
Rogue 1: 2 EX, 2 GD, 1 PR (see Counter Errata #4)
Rogue 2: 2 EX, 1 GD, 1 PR (see Counter Errata #4) Rogue 3: 2 EX, 2 GD, 1 PR
Rogue 4: 2 EX, 2 GD
Rogue 5: 3 EX, 2 GD, 1 PR
Rogue 6: 4 EX, 1 GD, 1 PR Rogue 7: 4 EX, 1 GD, 1 PR
Soldiers (1 of each)
Soldier HQ: 3 EX, 2 PR
Soldier 1: 3 EX, 1 GD, 1 PR Soldier 2: 1 EX, 1 GD, 2 PR
Soldier 3: 2 EX, 1 GD, 1 PR
Woodfolk (1 of each)
Woodfolk HQ: 3 EX, 2 GD, 1 PR Woodfolk 1: 3 EX, 1 GD, 1 PR Woodfolk 2: 2 GD, 1 PR
Character Cards, Counters, and Chits (back to Index)
Character Cards (5.5 x 3.5-in rectangular cards) See Counter Errata #8 for an ordering error that affects the Amazon, Black Knight, Captain, Dwarf, Magician, Sorceror, Swordsman, White Knight, Witch, Witch-King, and Wizard cards.
Amazon (1): OUT OF STOCK
Berserker (1): OUT OF STOCK
Black Knight (1): OUT OF STOCK
Captain (1): 1 GD
Druid (1): OUT OF STOCK
Dwarf (1): OUT OF STOCK
Elf (1): 1 EX, 1 GD
Magician (1): 1 EX (see Counter Errata #6)
Pilgrim (1): 3 EX
Sorceror (1): OUT OF STOCK
Swordsman (1): OUT OF STOCK
White Knight (1): OUT OF STOCK(see Counter Errata #9)
Witch (1): 1 GD
Witch-King (1): OUT OF STOCK
Wizard (1): OUT OF STOCK
Woods-Girl (1): 1 EX, 1 GD
Character Counters (3/4-in round counters)
Amazon (1): 3 EX, 2 GD
Berserker (1): 3 EX, 1 GD
Black Knight (1): 1 EX, 2 GD
Captain (1): 1 EX
Druid (1): 1 EX, 2 GD
Dwarf (1): 3 EX, 2 GD
Elf (1): 3 EX, 1 GD
Magician (1): 2 EX, 1 GD
Pilgrim (1): 1 EX, 3 GD
Sorceror (1): 2 EX
Swordsman (1): 1 EX, 1 GD
White Knight (1): 4 EX, 1 GD
Witch (1): 3 EX, 1 GD
Witch-King (1): 4 EX, 1 GD
Wizard (1): 4 EX, 2 GD
Woods-Girl (1): 2 GD
Character Combat Chits (1/2-in square chits)
Note: In this section, "GD" chits are usually only slightly played and a bit less bright on the back side than "EX" chits. The "GD"
chits would be more typical of an older, well-cared for first edition set, and the "EX" chits a more recent second edition set. "Attention chits" are chits with the character symbol on the back side and blank on the front.
Amazon
Attention Chit (1): 3 EX, 1 GD, 1 PR (PR has writing on the back "Fight M3**")
Fight H4** (1): 4 EX, 2 GD
Fight L4 (1): 4 EX, 1 GD
Fight M3** (2): 6 EX, 3 GD
Fight M4* (2): 3 EX, 6 GD
Fight M5 (1): 2 EX, 3 GD
Move M3* (3): 11 EX, 9 GD
Move M4 (2): 4 EX, 4 GD
Berserker
Attention Chit (1): 4 EX, 2 GD, 1 PR (PR has writing on the back "Fight H5")
Berserk T4** (1): 3 EX, 4 GD
Fight H4* (1): 2 EX, 3 GD
Fight H5 (1): 4 EX, 1 GD
Fight T4** (2): 6 EX, 8 GD
Fight T5* (1): 2 GD
Fight T6* (1): 2 EX, 4 GD
Move H4** (2): 4 EX, 5 GD, 1 PR
Move H5* (1): 3 EX, 4 GD
Move H6 (1): 1 EX, 2 GD
Move T6* (1): 3 EX, 4 GD (1 GD has small tear on back)
Black Knight
Attention Chit (1): 1 GD
Fight H4** (1): 2 EX, 3 GD
Fight H5* (1): 2 EX, 4 GD
Fight H6 (1): 3 EX, 3 GD
Fight M3** (1): 3 EX, 2 GD
Fight M4* (2): 2 EX, 5 GD
Fight M5 (1): 1 EX, 3 GD
Move H4** (1): 2 EX, 3 GD
Move H5* (1): 4 GD
Move H6 (1): 1 GD
Move M4* (1): 3 EX, 4 GD
Move M5 (1): 1 EX, 2 GD
Captain
Attention Chit (1): 1 EX, 1 GD, 1 PR (PR has writing on the back "Move M4*")
Fight H5* (2): 2 EX, 3 GD
Fight H6 (1): 3 EX, 3 GD
Fight M3** (1): 2 GD
Fight M4* (2): 3 EX, 5 GD
Fight M5 (1): 1 GD
Move M3** (1): 1 GD
Move M4* (3): 5 EX, 8 GD
Move M5 (1): 1 EX, 3 GD
Druid
Attention Chit (1): 3 GD, 2 PR (one with white back peeled off, one with writing on back "Fight L2**")
Fight L2** (1): 1 EX, 2 GD
Fight L3* (1): 2 EX, 3 GD
Fight L4 (1): 2 EX, 3 GD
Magic II2** (1): 1 EX, 3 GD
Magic II3* (2): 2 EX, 8 GD
Magic VIII2** (1): 1 EX, 3 GD
Magic VIII3* (1): 1 EX, 3 GD, 1 PR
Magic VIII4* (1): 1 EX, 4 GD
Move L2** (1): 1 EX, 4 GD
Move L3* (1): 1 EX, 4 GD
Move L4 (1): 2 EX, 2 GD
Dwarf
Attention Chit (1): 2 EX, 2 GD, 2 PR (PR has writing on the back "Duck T3*)
Duck T3* (1): 2 EX, 2 GD
Fight H4** (2): 2 EX, 4 GD
Fight H5* (1): 3 EX, 3 GD (1 GD with small tear on front)
Fight H6 (1): 4 EX, 4 GD
Fight T5** (2): 3 EX, 7 GD
Fight T6* (1): 3 EX, 3 GD
Move H5* (1): 1 EX, 4 GD
Move H6 (1): 2 EX, 4 GD
Move T5** (1): 2 EX, 3 GD, 1 PR
Move T6* (1): 1 EX, 2 GD
Elf
Attention Chit (1): 4 EX, 1 GD, 1 PR (PR has writing on the back "Magic III4*")
Fight L3* (1): 3 EX, 3 GD
Fight M3* (1): 4 EX, 3 GD
Fight M4 (1): 3 EX, 3 GD
Magic III2* (1): 4 EX, 3 GD
Magic III3* (2): 4 EX, 6 GD
Magic III4* (1): 3 EX, 1 GD
Magic VII3* (1): 4 EX, 4 GD
Magic VII4* (1): 2 EX, 4 GD
Move L2* (1): 4 EX, 3 GD
Move L3* (1): 2 EX, 3 GD
Move M4 (1): 3 EX, 3 GD
Magician
Attention Chit (1): 2 EX, 2 GD, 1 PR (PR has writing on the back "Magic VIII4*")
Fight L3* (1): 2 EX, 3 GD
Fight L4 (1): 3 EX, 3 GD
Magic II3* (1): 5 EX, 3 GD
Magic III3* (1): 3 EX, 3 GD
Magic IV3* (1): 2 EX, 3 GD
Magic V4** (1): 2 EX, 4 GD
Magic VI4* (1): 3 EX, 2 GD
Magic VII4** (1): 1 GD (all - see Counter Errata #7)
Magic VIII4* (1): 2 EX, 2 GD, 1 PR
Move L3* (1): 1 EX, 3 GD
Move L4 (1): 3 EX, 3 GD
Move M4* (1): 3 EX, 3 GD
Pilgrim
Attention Chit (1): 3 EX, 2 GD, 1 PR (PR has writing on the back "Move M5")
Fight H4* (1): 2 EX, 3 GD
Fight M2** (1): 4 EX, 3 GD
Fight M3* (2): 5 EX, 7 GD
Fight M4 (1): 2 EX, 3 GD
Magic I4* (1): 4 EX, 3 GD
Magic I6* (1): 5 EX, 3 GD
Magic VII3* (1): 2 EX, 1 GD, 1 PR
Move H5* (1): 4 EX, 3 GD
Move H6 (1): 2 EX, 3 GD
Move M4* (1): 4 EX, 3 GD
Move M5 (1): 3 EX, 2 GD
Sorceror
Attention Chit (1): 2 EX, 1 GD, 3 PR (two with writing on the back "Magic VI5*" and "Move M4")
Fight L3* (1): 5 EX, 1 GD
Magic IV3* (2): 3 EX, 6 GD
Magic IV4* (3): 11 EX, 10 GD
Magic IV5* (1): 4 EX, 3 GD
Magic VI4* (1): 3 EX, 3 GD
Magic VI5* (1): 2 EX, 3 GD
Magic VI6* (1): 2 EX, 2 GD, 1 PR
Move M4* (1): 4 EX, 3 GD
Move M5 (1): 5 EX, 3 GD
Swordsman
Attention Chit (1): 1 EX, 1 GD, 3 PR (one with writing on the back "Move L2**")
Fight L2** (2): 4 EX, 8 GD
Fight L3* (1): 1 EX, 3 GD
Fight L4 (1): 1 EX, 4 GD
Fight M3** (1): 2 EX, 3 GD
Fight M4* (1): 1 EX, 3 GD, 1 PR
Fight M5 (1): 4 GD
Move L2** (1): 3 EX, 1 GD
Move L3* (2): 3 EX, 8 GD
Move L4 (1): 1 EX, 3 GD
Move M4* (1): 3 EX, 3 GD
White Knight
Attention Chit (1): 1 GD, 2 PR (one with writing on the back "Fight H4**")
Fight H4** (2): 4 EX, 7 GD
Fight H5* (2): 1 EX, 5 GD
Fight H6 (1): 3 EX, 3 GD, 1 PR
Fight T4** (1): 1 EX, 4 GD
Fight T5* (1): 1 GD
Magic I5** (1): 2 GD
Move H4** (1): 2 GD
Move H5* (1): 3 EX, 2 GD
Move H6 (1): 1 GD
Move T6* (1): 3 EX, 1 GD
Witch
Attention Chit (1): 3 EX, 2 GD, 2 PR (one with writing on the back "Magic II3*")
Fight L3* (1): 3 EX, 3 GD
Magic II2* (1): 3 EX, 2 GD, 1 PR
Magic II3* (2): 1 EX, 6 GD
Magic V4* (1): 2 EX, 3 GD
Magic V5* (1): 2 EX, 3 GD
Magic V6* (1): 1 EX, 4 GD
Magic VIII2* (1): 2 EX, 3 GD
Magic VIII4* (1): 2 EX, 4 GD
Move L3* (1): 3 GD
Move L4 (1): 2 EX, 3 GD
Move M4* (1): 4 EX, 3 GD
Witch-King
Attention Chit (1): 3 EX, 2 GD, 1 PR (with writing on the back "Magic VI3*")
Magic IV3* (2): 4 EX, 5 GD, 1 PR
Magic IV4* (2): 7 EX, 4 GD, 3 PR
Magic V2* (1): 2 EX, 4 GD
Magic V3* (2): 6 EX, 7 GD
Magic V4* (1): 2 EX, 4 GD
Magic VI2* (1): 3 EX, 4 GD
Magic VI3* (2): 5 EX, 5 GD, 1 PR
Magic VI4* (1): 3 EX, 3 GD
Wizard
Attention Chit (1): 4 EX, 1 GD, 2 PR (one with writing on the back "Fight L4")
Fight L4 (1): 4 EX, 2 GD
Fight M3* (1): 4 EX, 3 GD
Fight M5 (1): 3 EX, 2 GD
Magic II3* (1): 1 EX, 3 GD
Magic II4* (1): 1 EX, 3 GD
Magic III3* (1): 4 EX, 3 GD
Magic IV3* (1): 3 EX, 3 GD
Magic IV4* (1): 3 EX, 4 GD
Move M4* (1): 1 EX, 3 GD
Move M5 (3): 10 EX, 10 GD
Woods-Girl
Attention Chit (1): 2 EX, 2 GD, 2 PR (one with writing on the back "Move L2**")
Fight L3* (2): 5 EX, 6 GD
Fight L4 (2): 6 EX, 5 GD
Fight M4* (1): 3 EX, 2 GD
Fight M5 (1): 3 EX, 4 GD
Magic VII6** (1): 1 EX, 4 GD
Move L2** (2): 6 EX, 6 GD, 1 PR Move L3* (2): 3 EX, 5 GD
Move L4 (1): 2 EX, 3 GD
Weapons (back to
Index) Weapons - 3/4-in round white and gold counters w/red or yellow backs
Axes (2): 3 EX, 4 GD, 2 PR
Bane Sword (1): 1 EX, 1 GD
Broadsword (1): 1 EX, 1 PR
Crossbow (1): 3 EX, 2 GD, 1 PR
Devil Sword (1): 3 EX, 1 PR
Great Axes (2): 4 EX, 2 GD, 3 PR
Great Sword (1): 1 EX, 1 GD, 1 PR
Light Bows (2): 3 EX, 4 GD, 2 PR
Living Sword (1): 1 GD, 1 PR
Maces (2): 5 EX, 3 GD, 2 PR
Medium Bow (1): 1 EX, 1 GD, 1 PR
Morning Star (1): 1 EX, 1 GD, 1 PR (see Counter Errata #15)
Short Swords (3): 3 EX, 5 GD, 2 PR
Spears (4): 4 EX, 5 GD, 5 PR
Staffs (2): 4 EX, 2 GD, 2 PR
Thrusting Swords (2): 1 EX, 4 GD, 2 PR
Truesteel Sword (1): 2 EX, 1 GD, 1 PR
Armor (back to Index) Armor - 7/8-in round white and gold counters w/grey or yellow backs
Helmets, Breastplates, and Shields - 3/4-in round white and gold counters w/grey or yellow backs
Armor H (2): 1 EX, 1 GD, 1 PR
Armor T (1): 3 EX, 2 GD, 1 PR
Breastplates (3): 7 EX, 2 GD, 3 PR
Breastplate, Silver (1): 2 PR
Helmets (6): 12 EX, 7 GD, 7 PR
Helmet, Gold (1): 3 EX, 2 GD, 1 PR
Shields (4): 8 EX, 5 GD, 3 PR
Shield, Jade (1): 2 EX, 2 GD, 1 PR
Round Horses (back to
Index) Horses - 1-in round brown counters
Ponies (1 of each)
L2/L4: 3 EX, 2 GD, 1 PR
L3/M4: 3 EX, 1 GD, 1 PR
L3/M5: 2 EX, 1 GD
M2/M5: 5 EX, 1 GD, 1 PR
M3/M4: 1 EX, 1 PR M3/M5: 3 EX, 1 GD, 1 PR M4/M5: 4 EX, 1 GD, 1 PR
Warhorses (1 of each)
H4/H6: 6 EX, 1 PR
H4/T7: 3 EX, 1 GD, 1 PR
T3/T5: 1 PR
T5/T7: 2 EX, 1 GD, 2 PR
Workhorses (1 of each)
H6/H7: 2 EX, 1 GD, 1 PR
H6/T8: 1 EX, 1 GD (see Counter Errata #14)
L4/L5: 2 EX, 2 GD, 1 PR
L4/M6: 4 EX, 1 GD, 1 PR
M5/M6: 2 EX, 3 GD, 1 PR
M5/H7: 2 EX, 3 GD, 1 PR
Spell Cards (back to
Index)
Type I (1 of each)
Exorcise: 1 EX, 1 PR
Make Whole: 2 EX, 1 PR
Peace: 1 EX, 1 PR
Small Blessing: 1 GD
Type II (1 of each)
Blend Into Background: 2 EX, 1 PR Fog: 2 EX, 1 PR Prophecy: 1 EX, 1 PR Stones Fly: 1 EX, 1 PR
Talk to Wise Bird: 2 EX, 1 PR Witch's Brew: 2 EX, 1 PR
Type III (1 of each)
Elven Grace: 1 EX, 1 PR Faerie Lights: 1 EX, 1 PR Illusion: 2 EX, 1 PR Lost: 1 EX, 1 PR Persuade: 3 EX, 1 PR See Hidden Signs: 1 PR
Type IV (1 of each)
Blazing Light:
2 EX
Elemental Spirit: 1 EX, 1 PR Fiery Blast: 1 EX, 1 PR
Hurricane Winds: 2 EX, 1 PR Lightning Bolt: 2 EX, 1 PR
Roof Collapses: 2 EX, 1 PR Violent Storm: 2 EX, 1 PR
Type V (1 of each)
Absorb Essence: 2 EX, 1 PR Ask Demon: 1 PR Broomstick: 2 EX, 1 PR Curse: 1 EX, 1 PR
Pentangle: 2 EX, 1 PR Power of the Pit: 2 EX, 1 PR
Type VI (1 of each)
Dissolve Spell: 2 EX, 1 PR
Enchant Artifact: 2 EX, 1 PR Melt into Mist: 3 EX, 1 PR Phantasm: 2 EX, 1 PR
Transform: 3 EX, 1 PR Unleash Power: 2 EX, 1 PR
World Fades: 2 EX, 1 GD
Type VII (1 of each)
Control Bats: 2 EX, 1 PR Peace with Nature: 2 EX, 1 PR
Premonition: 3 EX, 1 PR
Protection from Magic: 1 EX, 1 GD, 1 PR
Sense Danger: 3 EX, 1 PR
Type VIII (1 of each)
Bad Luck: 2 EX, 1 GD, 1 PR Deal with Goblins: 3 EX, 1 PR Guide Spider or Octopus: 2 EX, 1 PR Poison: 2 EX, 1 PR Remedy: 3 EX, 1 PR Whistle for Monsters: 2 EX, 1 PR
Treasure Cards
(back to Index)
Treasure Within Treasure Cards (1 of each) (red P + number)
Chest: 1 EX, 1 PR Crypt of the Knight: 2 EX, 1 PR
Enchanted Meadow: 2 EX, 1 PR
Mouldy Skeleton: 2 EX, 1 PR
Remains of Thief: 3 EX, 1 PR Toadstool Circle: 1 GD, 1 PR
Large Treasures (1 of each) (gold dot; may also have red dot) Battle Bracelets: 1 EX, 1 GD, 1 PR Bejeweled Dwarf Vest: 1 EX, 2 GD, 1 PR
Belt of Strength: 2 EX, 1 GD, 1 PR
Blasted Jewel: 2 EX, 1 PR
Crystal Ball: 2 EX, 1 PR
Enchanter's Skull: 2 EX, 1 GD, 1 PR Eye of the Idol: 1 EX, 1 PR Eye of the Moon: 2 EX, 1 PR Flying Carpet: 2 EX, 1 PR
Garb of Speed: OUT OF STOCK Girtle of Energy: 3 EX, 1 PR Glimmering Ring: 1 EX, 1 PR Glowing Gem: 3 EX, 1 PR Golden Arm Band: 3 EX, 1 PR Golden Crown: 3 EX, 1 PR Golden Icon: 2 EX, 1 GD, 1 PR Hidden Ring: 2 EX, 1 PR
Imperial Tabard: 3 EX, 1 GD, 1 PR Lucky Charm: 1 EX, 2 GD, 1 PR Magic Wand: 1 EX, 1 GD, 1 PR Regent of Jewels: 1 GD, 1 PR Sacred Grail: 1 EX, 1 PR Timeless Jewel: 3 EX, 1 PR
Small Treasures (1 of each) (no gold dot; may have red dot) 7-League Boots: 2 EX, 1 PR Alchemist's Mixture: 2 EX, 1 GD, 1 PR Amulet: 1 EX, 1 PR Ancient Telescope: 2 EX, 1 PR Beast Pipes: 2 EX, 1 PR Black Book: 1 PR Book of Lore: OUT OF STOCK Cloak of Mist: 1 EX, 1 PR
Cloven Hoof: 3 EX, 1 PR Deft Gloves: 1 EX, 1 PR Dragon Essence: OUT OF STOCK Dragonfang Necklace: 1 EX, 2 GD, 1 PR
Draught of Speed: 3 EX, 1 PR Elusive Cloak: 1 EX, 1 GD, 1 PR Elven Slippers: 1 GD, 1 PR Flowers of Rest: 2 EX, 1 PR Gloves of Strength: 1 EX, 1 GD, 1 PR Good Book: 2 EX, 1 PR Gripping Dust: 1 EX, 1 PR
Handy Gloves: 3 EX, 1 PR Lost Keys: 1 PR Magic Spectacles: 1 EX, 1 PR Map of Lost Castle: 1 PR Map of Lost City: 1 EX, 1 PR
Map of Ruins: 1 EX, 1 PR Oil of Poison: 2 EX, 1 PR Ointment of Bite: 2 EX, 1 GD, 1 PR Ointment of Steel: 2 EX, 1 PR Penetrating Grease: 3 EX, 1 PR Phantom Glass: 3 EX, 1 PR Potion of Energy: 2 EX, 1 PR Poultice of Health: 2 EX, 2 GD, 1 PR Power Boots: 2 EX, 1 PR Power Gauntlets: 2 EX, 1 GD, 1 PR
Quick Boots: 1 EX, 1 PR Reflecting Grease: 2 EX, 1 PR Royal Sceptre: 2 EX, 1 PR Sacred Statue: 1 GD, 1 PR Scroll of Alchemy: 2 EX, 1 PR Scroll of Nature: 2 EX, 1 PR
Shielded Lantern: 1 PR
Shoes of Stealth: 1 GD, 1 PR
Toadstool Ring: 1 EX, 1 GD, 1 PR Vial of Healing: 3 EX, 1 PR Withered Claw: 3 EX, 1 PR
Site, Sound, and Warning Chits (back to Index)
Site Chits (1 of each) (gold 1/2-in square chits)
Altar: 1 GD, 2 PR Cairns: 1 EX, 1 GD, 1 PR Hoard: 1 EX, 2 GD
Lair: 1 GD, 1 PR Pool: 3 EX, 1 GD, 2 PR
Shrine: 2 EX, 1 GD, 2 PR
Statue: 3 EX, 2 PR
Vault: 3 EX, 2 PR
Sound Chits (1 of each) (red 1/2-in square chits)
Flutter 1: 1 PR Flutter 2: 1 EX, 2 GD, 1 PR
Howl 4: 1 PR
Howl 5: 1 EX, 1 GD, 2 PR
Lost Castle: 1 EX, 2 PR Lost City: 1 PR Patter 2: 1 EX, 1 GD, 1 PR
Patter 5: 1 EX, 2 GD, 1 PR
Roar 4: 1 EX, 2 PR
Roar 6: 1 EX, 1 PR
Slither 3: 1 EX
Slither 6: 1 EX
Warning Chits (1 of each) (yellow 1/2-in square chits)
Bones C: 1 GD, 1 PR Bones M: 1 EX, 1 PR
Bones V: 1 PR Bones W: 1 GD, 1 PR
Dank C: 1 PR Dank M: OUT OF STOCK Dank V: 1 PR Dank W: 1 PR Ruins C: 1 EX, 1 PR Ruins M: 1 GD, 1 PR
Ruins V: 1 PR Ruins W: OUT OF STOCK Smoke C: 1 PR Smoke M: 2 PR Smoke V: 1 EX, 1 PR
Smoke W: 1 EX, 1 GD, 1 PR Stink C: 2 EX, 1 GD, 1 PR
Stink M: 2 EX, 1 PR
Stink V: OUT OF STOCK Stink W: 1 EX, 1 GD, 1 PR
Visitor/Mission Chits
(back to Index)
Visitor/Mission chits - 1/2-in square counters, gold on front and white on back
Conquer/War (1): 2 EX, 2 GD, 1 PR
Crone/Raid (1): 5 EX, 1 GD, 1 PR
Revolt/Quest (1): 3 EX, 2 GD, 1 PR
Scholar/Pillage (1): 3 EX, 3 GD, 1 PR
Shaman/Escort Party (1): 4 EX, 1 PR
Warlock/Food Ale (1): 5 EX, 2 GD, 1 PR
Weather, Number, Day/Turn, and Monster Roll Chits (back to Index)
1/2-in red (number, day/turn, monster roll) or gold (weather) square counters
1 (1): 2 EX, 1 GD, 2 PR
2 (1): 2 EX, 2 PR
3 (1): 1 EX, 1 GD, 1 PR
4 (1): 2 EX, 2 GD, 1 PR
5 (1): 1 EX, 3 PR (one EX except "Patter" written above "5")
6 (1): 1 EX, 2 GD, 1 PR
Day/Turn (1): 2 EX
Monster Roll (1): 4 EX, 1 GD
Clear (1): 3 EX
Showers (1): 3 EX
Special (1): 1 EX, 1 GD
Storm (1): 3 EX, 1 GD
Board Tiles (back to
Index) Large hexagonal tiles
Awful Valley (1): 1 PR
Bad Valley (1): 3 EX, 2 GD, 1 PR
Borderland (1): 1 EX, 2 GD, 1 PR
Cavern (1): 2 EX, 1 PR
Caves (1): 1 GD, 1 PR
Cliff (1): 1 EX, 1 GD, 2 PR
Crag (1): 2 GD, 1 PR
Curst Valley (1): 1 EX, 2 GD, 2 PR
Dark Valley (1): 1 PR
Deep Woods (1): 1 GD, 1 PR
Evil Valley (1): 4 EX, 1 GD, 2 PR
High Pass (1): 1 EX, 1 GD, 1 PR
Ledges (1): 2 PR
Linden Woods (1): 3 EX, 1 PR
Maple Woods (1): 1 EX, 1 GD, 1 PR
Mountain (1): 1 EX, 1 GD, 1 PR
Nut Woods (1):
2 EX, 1 GD, 1 PR
Oak Woods (1): 1 GD, 1 PR
Pine Woods (1): 3 EX, 1 PR
Ruins (1): OUT OF STOCK
Rulebooks, Setup Cards, and Personal History Pads (back to Index)
First Edition Rules (1): OUT OF STOCK
Second Edition Rules (1): OUT OF STOCK (electronic copies can be downloaded from many of the sites on the home page)
Setup Card (1): OUT OF STOCK
Personal History Pad (1): I have one pad from which I will send you a single page for photocopying
OR I can send you scans of both sides for printing and photocopying
Dice (2): Generally, I don't stock dice, you can get them anywhere :)
If using your own, it helps to have one red die since that is referred to in the rules in several places.
|
|