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MAGIC REALM PARTS LIST

Last Updated: 7/9/08

Key to the Parts List

Below you will find a list of every part in the game, and an inventory of the parts I have available.
An example listing is shown below:

T Trolls (2): 2 EX, 1 GD, 1 PR (all with misprinted back; see Counter Errata #1)

- The part name and amount in a complete game are listed in bold blue font. The number in parentheses indicates how many of that part there should be in a complete set. In the example above, this means that you should have 2 T Trolls in your set. It does NOT mean that I have two counters available. In some categories where there is only one of each pieces, it will say "(1 of each)" in the header instead of next to each part.
- In colored font are listed the numbers of that part I have available in various conditions. EX parts are always in
purple, GD parts in green, PR parts in red. See the FAQs for more details on condition codes.
- Any explanatory comments follow the listing in blue text in parentheses. These may be notations on the exact condition of the parts, or references to counter errata. Many counters in Magic Realm had misprints, sometimes in all the sets, sometimes in only some printings. All the known counter errata have been compiled and are listed on the
Counter Errata page.

Parts List Index

Click on a category below to quickly navigate to that part of the list:

Monsters, Heads, and Clubs
Dwellings, Natives, and Native Horses
Character Cards, Counters, and Chits
Weapons
Armor
Round Horses
Spell Cards
Treasure Cards
Site, Sound, and Warning Chits
Visitor/Mission Chits
Weather, Number, Day/Turn, and Monster Roll Chits
Board Tiles
Rulebooks, Setup Cards, and Personal History Pads


Magic Realm Parts List

Monsters, Heads, and Clubs (back to Index)

    Tremendous Monsters (1-in square counters + 3/4-in square Dragon Heads and Giant Clubs)
    Please note, many T monsters had misprinted backs and often have paper replacements glued on.
    See
    Counter Errata #1.
    Demon (1):
    3 EX, 2 GD
    Giants (2):  3 EX, 3 GD (red sides printed off-center)
    Giant Clubs (2):
    3 EX, 1 PR
    Octopus (1): 2 EX (with missing speed on back, see Counter Errata #2), 1 GD
    T Dragons (2): 5 EX, 3 PR
    T Dragon Heads (2):  2 EX, 2 GD
    T Flying Dragon (1): 1 GD (with glued-on paper back), 1 PR (with worn glued-on paper back)
    T Flying Dragon Head (1):
    OUT OF STOCK
    T Serpent (1): 2 EX, 2 GD
    T Spider (1):  1 EX, 1 GD (with glued-on paper back), 2 PR (1 with worn glued-on paper back, 1 with worn glued-on paper front)
    T Trolls (2): 
    2 EX, 4 GD (2 with glued-on paper back, 1 with glued-on paper front)
    Winged Demon (1): 
    3 EX, 1 GD

    Heavy Monsters (7/8-in square counters)
    Giant Bats (6): 
    11 EX, 12 GD, 6 PR
    H Dragon (1):  1 EX, 1 GD, 1 PR (creased)
    H Flying Dragons (2): 
    6 EX, 3 GD, 3 PR
    H Serpents (2):  5 EX, 1 GD, 4 PR
    H Spiders (3): 4 EX, 5 GD, 3 PR
    H Trolls (2):  2 EX, 2 GD, 2 PR

    Medium Monsters (3/4-in square counters)
    Ghosts (2): 
    1 EX, 3 GD, 3 PR
    Goblins with Axes (6): 14 EX, 7 GD, 6 PR
    Goblins with Great Swords (6): 13 EX, 13 GD, 5 PR
    Goblins with Spears (6): 11 EX, 13 GD, 3 PR
    Imp (1): 2 EX, 1 GD, 2 PR (all - see Counter Errata #3)
    Ogres (2):
    6 EX, 3 GD, 2 PR
    Vipers (2):  3 EX, 3 GD, 2 PR
    Wolves L4,3/M4,4 (3):  3 EX, 6 GD, 3 PR
    Wolves M5,3/L3,4 (3):  2 EX, 6 GD, 3 PR

Dwellings, Natives, and Native Horses (back to Index)
Dwellings - 1-in brown square counters
Natives - 3/4-in square counters
Native Horses - 7/8-in square counters

    Dwellings
    Chapel (1): 
    OUT OF STOCK
    Guardhouse (1):  1 EX, 1 GD, 1 PR
    House (1): 2 EX, 1 GD, 1 PR
    Inn (1): 3 EX, 1 PR
    Large Campfire (1):  1 EX, 1 GD, 2 PR
    Small Campfire (1):  2 GD

    Bashkars (1 of each)
    Bashkar HQ: 
    3 EX, 1 GD, 1 PR
    BHQ Horse: 2 EX, 2 GD
    Bashkar 1: 4 EX, 2 GD, 1 PR
    B1 Horse:  4 EX, 1 GD
    Bashkar 2: 2 EX, 1 GD
    B2 Horse:  1 EX, 1 GD
    Bashkar 3: 3 EX, 2 GD, 1 PR
    B3 Horse:  2 EX, 2 GD (see Counter Errata #5)
    Bashkar 4:
    4 EX, 1 GD
    B4 Horse:  3 EX, 3 GD (see Counter Errata #5)
    Bashkar 5:
    2 EX, 1 PR
    B5 Horse:  3 EX, 3 GD (see Counter Errata #5)

    Company (1 of each)
    Company HQ: 
    1 EX, 2 GD
    Company 1: 3 EX, 1 GD, 1 PR
    Company 2: 1 EX, 1 GD, 1 PR
    Company 3: 1 EX, 2 GD, 1 PR
    Company 4: 1 EX, 2 GD, 1 PR
    Company 5: 1 EX, 1 PR
    Company 6: 2 EX, 1 GD, 1 PR

    Guard (1 of each)
    Guard HQ: 
    2 EX, 1 GD, 1 PR
    Guard 1: 3 EX, 1 PR
    Guard 2: 3 EX, 1 GD, 1 PR

    Lancers (1 of each)
    Lancer HQ:
    1 EX, 1 GD
    LHQ Horse: 2 EX
    Lancer 1:  3 EX, 1 GD, 1 PR
    L1 Horse:  2 EX, 1 GD
    Lancer 2:  2 EX, 1 GD, 1 PR
    L2 Horse:  2 EX, 2 GD, 1 PR
    Lancer 3:  4 EX, 1 PR
    L3 Horse:  3 EX, 2 GD

    Order (1 of each)
    Order HQ: 
    2 EX, 1 GD
    OHQ Horse:
    1 EX, 1 GD, 1 PR
    Order 1: 4 EX, 2 GD
    O1 Horse:  2 EX, 1 GD
    Order 2: 2 EX, 1 GD, 1 PR
    O2 Horse:  4 EX, 1 PR
    Order 3: 4 EX, 1 GD, 1 PR
    O3 Horse:  4 EX, 1 PR

    Patrol (1 of each)
    Patrol HQ:
    2 EX, 3 GD
    PHQ Horse: 1 EX, 2 GD
    Patrol 1:  2 EX, 1 GD, 1 PR
    P1 Horse:  2 EX, 1 GD
    Patrol 2:  3 EX, 1 GD, 1 PR
    P2 Horse:  3 EX, 1 GD

    Rogues (1 of each)
    Rogue HQ: 
    4 EX, 2 GD, 1 PR
    Rogue 1: 3 EX, 2 GD, 1 PR (see Counter Errata #4)
    Rogue 2:
    2 EX, 1 GD, 1 PR (see Counter Errata #4)
    Rogue 3:
    2 EX, 2 GD, 1 PR
    Rogue 4: 2 EX, 2 GD
    Rogue 5: 3 EX, 2 GD, 1 PR
    Rogue 6: 4 EX, 1 GD, 1 PR
    Rogue 7: 4 EX, 1 GD, 1 PR

    Soldiers (1 of each)
    Soldier HQ: 
    3 EX, 2 PR
    Soldier 1: 3 EX, 1 GD, 1 PR
    Soldier 2: 1 EX, 1 GD, 2 PR
    Soldier 3: 3 EX, 1 GD, 1 PR

    Woodfolk (1 of each)
    Woodfolk HQ:
    3 EX, 2 GD, 1 PR
    Woodfolk 1:  3 EX, 1 GD, 1 PR
    Woodfolk 2:  2 GD, 1 PR

Character Cards, Counters, and Chits (back to Index)

Character Cards (5.5 x 3.5-in rectangular cards)
See
Counter Errata #8 for an ordering error that affects the Amazon, Black Knight, Captain, Dwarf, Magician, Sorceror, Swordsman, White Knight, Witch, Witch-King, and Wizard cards.

    Amazon (1):  1 EX
    Berserker (1): OUT OF STOCK
    Black Knight (1): 1 EX
    Captain (1): 3 EX, 1 GD
    Druid (1): 1 EX
    Dwarf (1): 1 EX, 1 GD
    Elf (1): 1 EX, 1 GD
    Magician (1):  2 EX (see Counter Errata #6)
    Pilgrim (1):
    3 EX
    Sorceror (1):  1 EX, 1 GD
    Swordsman (1): 2 EX, 1 PR
    White Knight (1):  1 EX, 1 GD (see Counter Errata #9)
    Witch (1):
    2 EX, 1 GD
    Witch-King (1):  OUT OF STOCK
    Wizard (1): 1 EX
    Woods-Girl (1):  1 EX, 1 GD

Character Counters (3/4-in round counters)

    Amazon (1):  3 EX, 2 GD
    Berserker (1): 4 EX, 1 GD
    Black Knight (1):  1 EX, 2 GD
    Captain (1): 1 EX
    Druid (1): 1 EX, 2 GD
    Dwarf (1): 3 EX, 2 GD
    Elf (1): 3 EX, 1 GD
    Magician (1):  2 EX, 1 GD
    Pilgrim (1): 1 EX, 3 GD
    Sorceror (1):  3 EX
    Swordsman (1): 1 EX, 1 GD
    White Knight (1): 4 EX, 1 GD
    Witch (1): 
    3 EX, 1 GD
    Witch-King (1):  4 EX, 1 GD
    Wizard (1):  4 EX, 2 GD
    Woods-Girl (1):  2 GD

Character Combat Chits (1/2-in square chits)
Note: In this section, "GD" chits are usually only slightly played and a bit less bright on the back side than "EX" chits. The "GD" chits would be more typical of an older, well-cared for first edition set, and the "EX" chits a more recent second edition set. "Attention chits" are chits with the character symbol on the back side and blank on the front.

    Amazon
    Attention Chit (1): 
    4 EX, 1 GD, 1 PR (PR has writing on the back "Fight M3**")
    Fight H4** (1): 
    4 EX, 2 GD
    Fight L4 (1):  4 EX, 1 GD
    Fight M3** (2):  6 EX, 3 GD
    Fight M4* (2): 4 EX, 6 GD
    Fight M5 (1):  2 EX, 3 GD
    Move M3* (3):  12 EX, 9 GD
    Move M4 (2): 5 EX, 4 GD

    Berserker
    Attention Chit (1): 
    5 EX, 2 GD, 1 PR (PR has writing on the back "Fight H5")
    Berserk T4** (1): 
    3 EX, 4 GD
    Fight H4* (1): 2 EX, 3 GD
    Fight H5 (1):  4 EX, 1 GD
    Fight T4** (2):  8 EX, 8 GD
    Fight T5* (1): 1 EX, 2 GD
    Fight T6* (1): 3 EX, 4 GD
    Move H4** (2): 5 EX, 5 GD, 1 PR
    Move H5* (1):  3 EX, 4 GD
    Move H6 (1): 1 EX, 2 GD
    Move T6* (1):  3 EX, 4 GD (1 GD has small tear on back)

    Black Knight
    Attention Chit (1):
    1 EX, 1 GD
    Fight H4** (1):  2 EX, 3 GD
    Fight H5* (1): 2 EX, 4 GD
    Fight H6 (1):  3 EX, 3 GD
    Fight M3** (1):  3 EX, 2 GD
    Fight M4* (2): 3 EX, 5 GD
    Fight M5 (1):  1 EX, 3 GD
    Move H4** (1): 2 EX, 3 GD
    Move H5* (1):  1 EX, 4 GD
    Move H6 (1): 1 GD
    Move M4* (1):  3 EX, 4 GD
    Move M5 (1): 1 EX, 2 GD

    Captain
    Attention Chit (1): 
    2 EX, 1 GD, 1 PR (PR has writing on the back "Move M4*")
    Fight H5* (2):
    2 EX, 3 GD
    Fight H6 (1):  3 EX, 3 GD
    Fight M3** (1):  2 GD
    Fight M4* (2): 3 EX, 5 GD
    Fight M5 (1): 1 GD
    Move M3** (1): 1 GD
    Move M4* (3):  5 EX, 8 GD
    Move M5 (1): 1 EX, 3 GD

    Druid
    Attention Chit (1): 
    1 EX, 3 GD, 2 PR (one with white back peeled off, one with writing on back "Fight L2**")
    Fight L2** (1): 
    1 EX, 2 GD
    Fight L3* (1): 2 EX, 3 GD
    Fight L4 (1):  2 EX, 3 GD
    Magic II2** (1): 1 EX, 3 GD
    Magic II3* (2):  3 EX, 8 GD
    Magic VIII2** (1): 1 EX, 3 GD
    Magic VIII3* (1):  1 EX, 3 GD, 1 PR
    Magic VIII4* (1):  2 EX, 4 GD
    Move L2** (1): 1 EX, 4 GD
    Move L3* (1):  2 EX, 4 GD
    Move L4 (1): 2 EX, 2 GD

    Dwarf
    Attention Chit (1): 
    3 EX, 2 GD, 2 PR (PR has writing on the back "Duck T3*)
    Duck T3* (1): 
    2 EX, 2 GD
    Fight H4** (2):  3 EX, 4 GD
    Fight H5* (1): 3 EX, 3 GD (1 GD with small tear on front)
    Fight H6 (1): 
    4 EX, 4 GD
    Fight T5** (2):  4 EX, 7 GD
    Fight T6* (1): 3 EX, 3 GD
    Move H5* (1):  1 EX, 4 GD
    Move H6 (1): 2 EX, 4 GD
    Move T5** (1): 2 EX, 3 GD, 1 PR
    Move T6* (1):  1 EX, 2 GD

    Elf
    Attention Chit (1): 
    4 EX, 1 GD, 1 PR (PR has writing on the back "Magic III4*")
    Fight L3* (1):
    3 EX, 3 GD
    Fight M3* (1): 4 EX, 3 GD
    Fight M4 (1):  3 EX, 3 GD
    Magic III2* (1): 4 EX, 3 GD
    Magic III3* (2): 6 EX, 6 GD
    Magic III4* (1): 3 EX, 1 GD
    Magic VII3* (1): 4 EX, 4 GD
    Magic VII4* (1): 2 EX, 4 GD
    Move L2* (1):  4 EX, 3 GD
    Move L3* (1):  3 EX, 3 GD
    Move M4 (1): 3 EX, 3 GD

    Magician
    Attention Chit (1): 
    3 EX, 2 GD, 1 PR (PR has writing on the back "Magic VIII4*")
    Fight L3* (1):
    3 EX, 3 GD
    Fight L4 (1):  4 EX, 3 GD
    Magic II3* (1):  5 EX, 3 GD
    Magic III3* (1): 3 EX, 3 GD
    Magic IV3* (1):  2 EX, 3 GD
    Magic V4** (1):  2 EX, 4 GD
    Magic VI4* (1):  3 EX, 2 GD
    Magic VII4** (1):  3 GD (all - see Counter Errata #7)
    Magic VIII4* (1): 
    2 EX, 2 GD, 1 PR
    Move L3* (1):  1 EX, 3 GD
    Move L4 (1): 3 EX, 3 GD
    Move M4* (1):  3 EX, 3 GD

    Pilgrim
    Attention Chit (1): 
    3 EX, 2 GD, 1 PR (PR has writing on the back "Move M5")
    Fight H4* (1): 
    2 EX, 3 GD
    Fight M2** (1):  4 EX, 3 GD
    Fight M3* (2): 5 EX, 7 GD
    Fight M4 (1):  2 EX, 3 GD
    Magic I4* (1): 4 EX, 3 GD
    Magic I6* (1): 5 EX, 3 GD
    Magic VII3* (1): 2 EX, 1 GD, 1 PR
    Move H5* (1):  4 EX, 3 GD
    Move H6 (1): 2 EX, 3 GD
    Move M4* (1):  4 EX, 3 GD
    Move M5 (1): 3 EX, 2 GD

    Sorceror
    Attention Chit (1): 
    3 EX, 1 GD, 3 PR (two with writing on the back "Magic VI5*" and "Move M4")
    Fight L3* (1):
    5 EX, 1 GD
    Magic IV3* (2):  3 EX, 6 GD
    Magic IV4* (3):  11 EX, 10 GD
    Magic IV5* (1):  4 EX, 3 GD
    Magic VI4* (1):  3 EX, 3 GD
    Magic VI5* (1):  2 EX, 3 GD
    Magic VI6* (1):  3 EX, 2 GD, 1 PR
    Move M4* (1):  4 EX, 3 GD
    Move M5 (1): 5 EX, 3 GD

    Swordsman
    Attention Chit (1): 
    2 EX, 1 GD, 3 PR (one with writing on the back "Move L2**")
    Fight L2** (2): 
    4 EX, 8 GD
    Fight L3* (1): 1 EX, 3 GD
    Fight L4 (1):  1 EX, 4 GD
    Fight M3** (1):  2 E